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Dark deity digital artbook
Dark deity digital artbook






dark deity digital artbook

Diamonds in the Roughĭark Deity started life as a passionate fan’s project and as someone who loves Fire Emblem, I had been keeping an eye on what seemed to be one of a few SRPGs in the same style as Fire Emblem that would be coming to PC. These challenges can be overcome, of course, but Dark Deity will definitely kick your butt. There were a lot of instances where it felt like the enemy was either over tuned or there was just an unfair number of them. That feels great right? It would, until that 6 th enemy that attacks lands that one arrow and one shots your unit.

dark deity digital artbook

The stats are set up in a way where it’s very common that you’ll have 5 enemies attacking a single unit and miss every single hit.

dark deity digital artbook

Although this means there’s a good challenge in Dark Deity, it means when many of the characters I personally liked started to fall behind, I had to bench them in favor of new recruits that had a higher level. Enemy units flood the map and often will over-level most of your army. However, my major criticism of this game, gameplay wise, is in the enemy units and how unfair they can feel sometimes. This adds to the replay value of Dark Deity and with over 2 dozen available characters, means there’s a lot of different combinations and playstyles that you can experiment with.Ī lot of the changes that Dark Deity makes are great and although it does take a little getting used to, I was in a pretty solid rhythm by Chapter 8 or so. My mage wasn’t hitting as hard as I’d like, so on my next playthrough, I’ll change what classes I had picked for her. I’m actually planning on doing multiple playthroughs now to see how I can subtly change each of my units, based on what I did on my first playthrough. This means that despite each unit only being able to stay within a set path in terms of what class they can be, there is a level of flexibility in Dark Deity that is not present in similar games. The aptitudes that dictate the chance that your unit will gain a certain stat on level up are what directly affect what the stats of your new unit will have. Although the game doesn’t explicitly tell you this (again, lack of tutorial hurts here), each new recruit to your army can be tweaked to your liking. The other large change that Dark Deity makes is to the class system. Sure, objectively, they’re not that great but every bite just brings you back to when life was simpler, when your greatest struggle was figuring out a way to sneak your Gameboy under your pillow before your mom came in. It’s like eating pizza bagels as an adult. The story and characters can be a bit cliché, but so were all of those older games. Although this might sound a bit negative, as if Dark Deity is just trying to copy other games, I would argue that it acts more like a shot of nostalgia. Magic items, dragons and gods are, of course, included, rounding out all of the typical genre tropes. The story is relatively straightforward, our young protagonists are caught up in a war and must uncover the mysteries that revolve around their world. This includes the writing, with Dark Deity choosing to create characters and a story that would fit in any of the older Fire Emblem or Final Fantasy Tactics games.

dark deity digital artbook

The biggest selling point of Dark Deity is its faithful return to the formula of older SRPGs.








Dark deity digital artbook